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妖刀村正



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[屏蔽]盛放的网游产业

 


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顶端 Posted: 2007-09-26 12:11 | [楼 主]
妖刀村正



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性别: 帅哥 状态: 该用户目前不在线
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China has its problems. footy product tires, sea food, dumped food, toys with a ladder ,but it also potentially a giant market for American companies. Is china rising? And it’s only on CNBC. Tonight, Melissa Lee,on the Money Inside, china's giant online gaming industry which has more players than US has people.

H, Zhang doesn’t consider himself an online gaming addict even through the Beijing lawyer spends about 2 hours a day online, 4 hours a day on weekends. He says he loses sleeping gaming and has even lost girlfriends.

For me, if you don’t let me play starting tomorrow, it feels like something for my life is missing. Zhang is one of the millions in china who switch off real life to go online instead to play what’s known as massively multiplayer online role playing games.

Playing games is the same as every other kind of entertainment, like going to a movie or play badminton. And that makes online gaming a burgeoning business in china when researcher from IDC says revenues will double by 2010. Many companies like SHANDA Interactive give a way access to the games, but charges for items that help players rank up points. Shanda also expects anti-game advertising next year.

Its president Dao zheng says making money is all about the numbers. The business is about the volume, and especially in china, the volume is so high. And we have 20 million active users and we have over 300 million richest accounts. You know, and I am sure some of them spent less time or more time, spent more money or less money but if you combine them together, that’s phenomena.

On average, gamers spend about 2 to 3 hours online per day and surprisingly most of these gamers are adults with the disposal of income to spend, active players on average spend 59 RMB per month bringing the total market to 816 million dollars last year.

But what is so profitable has become a social problem. Last month, the government mandated that games have monitoring software that warn under 18 gamers to access at the 3 hour mark, at 5 hours it’s game over. When a warning isn’t enough, the next stop maybe here, the Internet Addict Clinic in Beijing where patients typically teens come to be cured at steep cost 40 US dollars a day through medication, and military life training.

Those bad behaviors some could corrected when people get older while a lot people don’t get treatment and they drop out school and develop sociological illness and get end up in jail. It could ruin their lives. Only 10% of gamers are under 18, many more are like H, Zhang, who think his hobby could turn into a habit. I worried about every single day. Just one customer a 300 million an accounting.On the money, Melissa Lee, CNN, Beijing.
顶端 Posted: 2007-09-26 12:11 | [1 楼]
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