引用第1楼iguard于2008-03-04 18:34发表的 :用google搜,可能要好些。
引用第2楼乖老鼠于2008-03-04 18:35发表的 : 音乐咖啡屋
引用第5楼深深于2008-03-04 18:44发表的 :怎么没人理我呢,自己先顶起,麻烦大家帮帮忙吧
引用第4楼深深于2008-03-04 18:39发表的 :什么意思呢??关音乐咖啡屋什么事啊?
MP3文件格式 一.概述:MP3文件是由帧(frame)构成的,帧是MP3文件最小的组成单位。MP3的全称应为MPEG1 Layer-3音频文件,MPEG(Moving Picture Experts Group)在汉语中译为活动图像专家组,特指活动影音压缩标准,MPEG音频文件是MPEG1标准中的声音部分,也叫MPEG音频层,它根据压缩质量和编码复杂程度划分为三层,即Layer-1、Layer2、Layer3,且分别对应MP1、MP2、MP3这三种声音文件,并根据不同的用途,使用不同层次的编码。MPEG音频编码的层次越高,编码器越复杂,压缩率也越高,MP1和MP2的压缩率分别为4:1和6:1-8:1,而MP3的压缩率则高达10:1-12:1,也就是说,一分钟CD音质的音乐,未经压缩需要10MB的存储空间,而经过MP3压缩编码后只有1MB左右。不过MP3对音频信号采用的是有损压缩方式,为了降低声音失真度,MP3采取了"感官编码技术",即编码时先对音频文件进行频谱分析,然后用过滤器滤掉噪音电平,接着通过量化的方式将剩下的每一位打散排列,最后形成具有较高压缩比的MP3文件,并使压缩后的文件在回放时能够达到比较接近原音源的声音效果。 二.整个MP3文件结构:MP3文件大体分为三部分:TAG_V2(ID3V2),Frame, TAG_V1(ID3V1)ID3V2包含了作者,作曲,专辑等信息,长度不固定,扩展了ID3V1的信息量。Frame...Frame一系列的帧,个数由文件大小和帧长决定每个FRAME的长度可能不固定,也可能固定,由位率bitrate决定每个FRAME又分为帧头和数据实体两部分帧头记录了mp3的位率,采样率,版本等信息,每个帧之间相互[屏蔽]ID3V1包含了作者,作曲,专辑等信息,长度为128BYTE。 三.MP3的FRAME格式:每个FRAME都有一个帧头FRAMEHEADER,长度是4BYTE(32bit),帧头后面可能有两个字节的CRC校验,这两个字节的是否存在决定于FRAMEHEADER信息的第16bit,为0则帧头后面无校验,为1则有校验,校验值长度为2个字节,紧跟在FRAMEHEADER后面,接着就是帧的实体数据了,格式如下: FRAMEHEADERCRC(free)MAIN_DATA4 BYTE0 OR 2 BYTE长度由帧头计算得出 1.帧头FRAMEHEADER格式如下:AAAAAAAA AAABBCCD EEEEFFGH IIJJKLMM 13个帧头字符的含义如下:SignLength(bits)Position(bits)DescriptionA11(31-21)Frame sync (all bits set)B2(20,19)MPEG Audio version00 - MPEG Version 2.501 - reserved10 - MPEG Version 211 - MPEG Version 1C2(18,17)Layer description00 - reserved01 - Layer III10 - Layer II11 - Layer ID1(16)Protection bit0 - Protected by CRC (16bit crc follows header)1 - Not protectedE4(15,12)Bitrate indexbitsV1,L1V1,L2V1,L3V2,L1V2,L2V2,L30000freefreefreefreefreefree000132323232328 (8)0010644840644816 (16)0011965648965624 (24)010012864561286432 (32)010116080641608064 (40)011019296801929680 (48)01112241129622411256 (56)100025612811225612864 (64)1001288160128288160128 (80)1010320192160320192160 (96)1011352224192352224112 (112)1100384256224384256128 (128)1101416320256416320256 (144)1110448384320448384320 (160)1111badbadbadbadbadbadNOTES: All values are in kbpsV1 - MPEG Version 1V2 - MPEG Version 2 and Version 2.5L1 - Layer IL2 - Layer IIL3 - Layer III"free" means variable bitrate."bad" means that this is not an allowed value The values in parentheses are from different sources which claim that those values are valid for V2,L2 and V2,L3. If anyone can confirm please let me know. F2(11,10)Sampling rate frequency index (values are in Hz) bitsMPEG1MPEG2MPEG2.50044100220501102501480002400012000103200016000800011reserv.reserv.reserv.G1(9)Padding bit0 - frame is not padded1 - frame is padded with one extra bitH1(8)Private bit (unknown purpose)I2(7,6)Channel Mode00 - Stereo01 - Joint stereo (Stereo)10 - Dual channel (Stereo)11 - Single channel (Mono)J2(5,4)Mode extension (Only if Joint stereo)valueIntensity stereoMS stereo00offoff01onoff10offon11ononK1(3)Copyright0 - Audio is not copyrighted1 - Audio is copyrightedL1(2)Original0 - Copy of original media1 - Original mediaM2(1,0)Emphasis00 - none01 - 50/15 ms10 - reserved11 - CCIT J.171)每帧的播放时间:无论帧长是多少,每帧的播放时间都是26ms;2)数据帧大小: FrameSize = (((MpegVersion == MPEG1 ? 144 : 72) * Bitrate) / SamplingRate) + PaddingBit例如: Bitrate = 128000, a SamplingRate =44100, and PaddingBit = 1 FrameSize = (144 * 128000) / 44100 + 1 = 417 bytes 2.MAIN_DATA:MAIN_DATA部分长度是否变化决定于FRAMEHEADER的bitrate是否变化,一首MP3歌曲,它有三个版本:96Kbps(96千比特位每秒)、128Kbps和192Kbps。Kbps(比特位速率),表明了音乐每秒的数据量,Kbps值越高,音质越好,文件也越大,MP3标准规定,不变的bitrate的MP3文件称作CBR,大多数MP3文件都是CBR的,而变化的bitrate的MP3文件称作VBR,每个FRAME的长度都可能是变化的。下面是CBR和VBR的不同点: 1)CBR:固定位率的FRAME的大小也是固定的(公式如上所述),只要知道文件总长度,和帧长即可由播放每帧需26ms计算得出mp3播放的总时间,也可通过计数帧的个数控制快进、快退慢放等操作。 2)VBR:VBR是XING公司推出的算法,所以在MP3的FRAME里会有"XING"这个关键字(现在很多流行的小软件也可以进行VBR压缩,它们是否遵守这个约定,那就不得而知了),它存放在MP3文件中的第一个有效FRAME里,它标识了这个MP3文件是VBR的。同时第一个FRAME里存放了MP3文件的FRAME的总个数,这就很容易获得了播放总时间,同时还有100个字节存放了播放总时间的100个时间分段的FRAME的INDEX,假设4分钟的MP3歌曲,240S,分成100段,每两个相邻INDEX的时间差就是2.4S,所以通过这个INDEX,只要前后处理少数的FRAME,就能快速找出我们需要快进的FRAME头,可参考下文:This system was created to minimize file lengths and to preserve sound quality.Higher frequencies generally needs more space for encoding (thats why many codecs cut all frequencies above cca 16kHz) and lower tones requires less. So if some part of song doesnt consist of higher tones then using eg. 192kbps is wasting of space. It should be enough to use only eg. 96kbps.And it is the principle of VBR. Codec looks over frame and then choose bitrate suitable for its sound quality.It sounds perfect but it brings some problems:If you want to jump over 2 minutes in song, it is not a problem with CBR because you are able simply count amount of Bytes which is necessary to skip. But it is impossible with VBR. Frame lengths should be arbitrary so you have to either go frame by frame and counts (time consuming and very unpractical) or use another mechanism for approximate count.If you want to cut 5 minutes from the middle of VBR file (all we know CDs where last song takes 10 minutes but 5 minutes is a pure silence, HELL!) problems are the same.Result? VBR files are more difficult for controlling and adjusting. And I dont like feeling that sound quality changes in every moment. And AFAIK many codecs have problems with creation VBR in good quality.Personally I cant see any reason why to use VBR - I dont give a fuck if size of one CD in MP3 is 55 MB with CBR or 51 MB with VBR. But everybody has a different taste... some people prefer VBR.VBR File Structureis the same as for CBR. But the first frame doesnt contain audio data and it is used for special information about VBR file.Structure of the first frame:Byte Content0-3 Standard audio frame header (as descripted above). Mostly it contains values FF FB 30 4C, from which you can count FrameLen = 156 Bytes. And thats exactly enough space for storing VBR info.This header contains some important information valid for the whole file:- MPEG (MPEG1 or MPEG2)- SAMPLING rate frequency index- CHANNEL (JointStereo etc.) 4-x Not used till string "Xing" (58 69 6E 67). This string is used as a main VBR file identifier. If it is not found, file is supposed to be CBR. This string can be placed at different locations according to values of MPEG and CHANNEL (ya, these from a few lines upwards):36-39 "Xing" for MPEG1 and CHANNEL != mono (mostly used)21-24 "Xing" for MPEG1 and CHANNEL == mono21-24 "Xing" for MPEG2 and CHANNEL != mono13-16 "Xing" for MPEG2 and CHANNEL == mono After "Xing" string there are placed flags, number of frames in file and a size of file in Bytes. Each of these items has 4 Bytes and it is stored as 'int' number in memory. The first is the most significant Byte and the last is the least.Following schema is for MPEG1 and CHANNEL != mono:40-43 FlagsValue Name Description00 00 00 01 Frames Flag set if value for number of frames in file is stored00 00 00 02 Bytes Flag set if value for filesize in Bytes is stored00 00 00 04 TOC Flag set if values for TOC (see below) are stored00 00 00 08 VBR Scale Flag set if values for VBR scale are storedAll these values can be stored simultaneously. 44-47 FramesNumber of frames in file (including the first info one) 48-51 BytesFile length in Bytes 52-151 TOC (Table of Contents)Contains of 100 indexes (one Byte length) for easier lookup in file. Approximately solves problem with moving inside file.Each Byte has a value according this formula:(TOC / 256) * fileLenInBytesSo if song lasts eg. 240 sec. and you want to jump to 60. sec. (and file is 5 000 000 Bytes length) you can use:TOC[(60/240)*100] = TOC[25]and corresponding Byte in file is then approximately at:(TOC[25]/256) * 5000000If you want to trim VBR file you should also reconstruct Frames, Bytes and TOC properly. 152-155 VBR ScaleI dont know exactly system of storing of this values but this item probably doesnt have deeper meaning. 四.ID3v1 ID3V1比较简单,它是存放在MP3文件的末尾,用16进制的编辑器打开一个MP3文件,查看其末尾的128个顺序存放字节,数据结构定义如下: typedef struct tagID3V1{char Header[3]; /*标签头必须是"TAG"否则认为没有标签*/char Title[30]; /*标题*/char Artist[30]; /*作者*/char Album[30]; /*专集*/char Year[4]; /*出品年代*/char Comment[28]; /*备注*/char reserve; /*保留*/char track;; /*音轨*/char Genre; /*类型*/}ID3V1,*pID3V1; ID3V1的各项信息都是顺序存放,没有任何标识将其分开,比如标题信息不足30个字节,则使用'\0'补足,否则将造成信息错误。Genre使用原码表示,对照表如下: /* Standard genres */ 0="Blues"; 1="ClassicRock"; 2="Country"; 3="Dance"; 4="Disco"; 5="Funk"; 6="Grunge"; 7="Hip-Hop"; 8="Jazz"; 9="Metal"; 10="NewAge"; 11="Oldies"; 12="Other"; 13="Pop"; 14="R&B"; 15="Rap"; 16="Reggae"; 17="Rock"; 18="Techno"; 19="Industrial"; 20="Alternative"; 21="Ska"; 22="DeathMetal"; 23="Pranks"; 24="Soundtrack"; 25="Euro-Techno"; 26="Ambient"; 27="Trip-Hop"; 28="Vocal"; 29="Jazz+Funk"; 30="Fusion"; 31="Trance"; 32="Classical"; 33="Instrumental"; 34="Acid"; 35="House"; 36="Game"; 37="SoundClip"; 38="Gospel"; 39="Noise"; 40="AlternRock"; 41="Bass"; 42="Soul"; 43="Punk"; 44="Space"; 45="Meditative"; 46="InstrumentalPop"; 47="InstrumentalRock"; 48="Ethnic"; 49="Gothic"; 50="Darkwave"; 51="Techno-Industrial"; 52="Electronic"; 53="Pop-Folk"; 54="Eurodance"; 55="Dream"; 56="SouthernRock"; 57="Comedy"; 58="Cult"; 59="Gangsta"; 60="Top40"; 61="ChristianRap"; 62="Pop/Funk"; 63="Jungle"; 64="NativeAmerican"; 65="Cabaret"; 66="NewWave"; 67="Psychadelic"; 68="Rave"; 69="Showtunes"; 70="Trailer"; 71="Lo-Fi"; 72="Tribal"; 73="AcidPunk"; 74="AcidJazz"; 75="Polka"; 76="Retro"; 77="Musical"; 78="Rock&Roll"; 79="HardRock"; /* Extended genres */ 80="Folk"; 81="Folk-Rock"; 82="NationalFolk"; 83="Swing"; 84="FastFusion"; 85="Bebob"; 86="Latin"; 87="Revival"; 88="Celtic"; 89="Bluegrass"; 90="Avantgarde"; 91="GothicRock"; 92="ProgessiveRock"; 93="PsychedelicRock"; 94="SymphonicRock"; 95="SlowRock"; 96="BigBand"; 97="Chorus"; 98="EasyListening"; 99="Acoustic"; 100="Humour"; 101="Speech"; 102="Chanson"; 103="Opera"; 104="ChamberMusic"; 105="Sonata"; 106="Symphony"; 107="BootyBass"; 108="Primus"; 109="PornGroove"; 110="Satire"; 111="SlowJam"; 112="Club"; 113="Tango"; 114="Samba"; 115="Folklore"; 116="Ballad"; 117="PowerBallad"; 118="RhythmicSoul"; 119="Freestyle"; 120="Duet"; 121="PunkRock"; 122="DrumSolo"; 123="Acapella"; 124="Euro-House"; 125="DanceHall"; 126="Goa"; 127="Drum&Bass"; 128="Club-House"; 129="Hardcore"; 130="Terror"; 131="Indie"; 132="BritPop"; 133="Negerpunk"; 134="PolskPunk"; 135="Beat"; 136="ChristianGangstaRap"; 137="HeavyMetal"; 138="BlackMetal"; 139="Crossover"; 140="ContemporaryChristian"; 141="ChristianRock"; 142="Merengue"; 143="Salsa"; 144="TrashMetal"; 145="Anime"; 146="JPop"; 147="Synthpop";五.ID3V2 ID3V2到现在一共有4个版本,但流行的播放软件一般只支持第3版,既ID3v2.3。由于ID3V1记录在MP3文件的末尾,ID3V2就只好记录在MP3文件的首部了(如果有一天发布ID3V3,真不知道该记录在哪里)。也正是由于这个原因,对ID3V2的操作比ID3V1要慢。而且ID3V2结构比ID3V1的结构要复杂得多,但比前者全面且可以伸缩和扩展。 下面就介绍一下ID3V2.3。 每个ID3V2.3的标签都一个标签头和若干个标签帧或一个扩展标签头组成。关于曲目的信息如标题、作者等都存放在不同的标签帧中,扩展标签头和标签帧并不是必要的,但每个标签至少要有一个标签帧。标签头和标签帧一起顺序存放在MP3文件的首部。 1、标签头在文件的首部顺序记录10个字节的ID3V2.3的头部。数据结构如下: char Header[3]; /*必须为"ID3"否则认为标签不存在*/ char Ver; /*版本号ID3V2.3就记录3*/ char Revision; /*副版本号此版本记录为0*/ char Flag; /*存放标志的字节,这个版本只定义了三位,稍后详细解说*/ char Size[4]; /*标签大小,包括标签头的10个字节和所有的标签帧的大小*/ 1).标志字节 标志字节一般为0,定义如下: abc00000 a -- 表示是否使用Unsynchronisation(这个单词不知道是什么意思,字典里也没有找到,一般不设置) b -- 表示是否有扩展头部,一般没有(至少Winamp没有记录),所以一般也不设置 c -- 表示是否为测试标签(99.99%的标签都不是测试用的啦,所以一般也不设置) 2).标签大小 一共四个字节,但每个字节只用7位,最高位不使用恒为0。所以格式如下 0xxxxxxx 0xxxxxxx 0xxxxxxx 0xxxxxxx 计算大小时要将0去掉,得到一个28位的二进制数,就是标签大小(不懂为什么要这样做),计算公式如下: int total_size; total_size = (Size[0]&0x7F)*0x200000 +(Size[1]&0x7F)*0x400 +(Size[2]&0x7F)*0x80 +(Size[3]&0x7F) 2、标签帧每个标签帧都有一个10个字节的帧头和至少一个字节的不固定长度的内容组成。它们也是顺序存放在文件中,和标签头和其他的标签帧也没有特殊的字符分隔。得到一个完整的帧的内容只有从帧头中的到内容大小后才能读出,读取时要注意大小,不要将其他帧的内容或帧头读入。帧头的定义如下: char FrameID[4]; /*用四个字符标识一个帧,说明其内容,稍后有常用的标识对照表*/ char Size[4]; /*帧内容的大小,不包括帧头,不得小于1*/ char Flags[2]; /*存放标志,只定义了6位,稍后详细解说*/ 1).帧标识 用四个字符标识一个帧,说明一个帧的内容含义,常用的对照如下: TIT2=标题 表示内容为这首歌的标题,下同 TPE1=作者 TALB=专集 TRCK=音轨 格式:N/M 其中N为专集中的第N首,M为专集中共M首,N和M为ASCII码表示的数字 TYER=年代 是用ASCII码表示的数字 TCON=类型 直接用字符串表示 COMM=备注 格式:"eng\0备注内容",其中eng表示备注所使用的自然语言 2).大小 这个可没有标签头的算法那么麻烦,每个字节的8位全用,格式如下 xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx 算法如下: int FSize; FSize = Size[0]*0x100000000 +Size[1]*0x10000 +Size[2]*0x100 +Size[3]; 3).标志 只定义了6位,另外的10位为0,但大部分的情况下16位都为0就可以了。格式如下: abc00000 ijk00000 a -- 标签保护标志,设置时认为此帧作废 b -- 文件保护标志,设置时认为此帧作废 c -- 只读标志,设置时认为此帧不能修改(但我没有找到一个软件理会这个标志) i -- 压缩标志,设置时一个字节存放两个BCD码表示数字 j -- 加密标志(没有见过哪个MP3文件的标签用了加密) k -- 组标志,设置时说明此帧和其他的某帧是一组 值得一提的是winamp在保存和读取帧内容的时候会在内容前面加个'\0',并把这个字节计算在帧内容的大小中。 详细的情况可以到http://www.id3.org/查询,对于ID3V1和ID3V2的读写,我用DELPHI写了两个类来实现,可以写信给我索取q.d.zhang@sohu.com 附:帧标识的含义4). Declared ID3v2 frames The following frames are declared in this draft. AENC Audio encryption APIC Attached picture COMM Comments COMR Commercial frame ENCR Encryption method registration EQUA Equalization ETCO Event timing codes GEOB General encapsulated object GRID Group identification registration IPLS Involved people list LINK Linked information MCDI Music CD identifier MLLT MPEG location lookup table OWNE Ownership frame PRIV Private frame PCNT Play counter POPM Popularimeter POSS Position synchronisation frame RBUF Recommended buffer size RVAD Relative volume adjustment RVRB Reverb SYLT Synchronized lyric/text SYTC Synchronized tempo codes TALB Album/Movie/Show title TBPM BPM (beats per minute) TCOM Composer TCON Content type TCOP Copyright message TDAT Date TDLY Playlist delay TENC Encoded by TEXT Lyricist/Text writer TFLT File type TIME Time TIT1 Content group description TIT2 Title/songname/content description TIT3 Subtitle/Description refinement TKEY Initial key TLAN Language(s) TLEN Length TMED Media type TOAL Original album/movie/show title TOFN Original filename TOLY Original lyricist(s)/text writer(s) TOPE Original artist(s)/performer(s) TORY Original release year TOWN File owner/licensee TPE1 Lead performer(s)/Soloist(s) TPE2 Band/orchestra/accompaniment TPE3 Conductor/performer refinement TPE4 Interpreted, remixed, or otherwise modified by TPOS Part of a set TPUB Publisher TRCK Track number/Position in set TRDA Recording dates TRSN Internet radio station name TRSO Internet radio station owner TSIZ Size TSRC ISRC (international standard recording code) TSSE Software/Hardware and settings used for encoding TYER Year TXXX User defined text information frame UFID Unique file identifier USER Terms of use USLT Unsychronized lyric/text transcription WCOM Commercial information WCOP Copyright/Legal information WOAF Official audio file webpage WOAR Official artist/performer webpage WOAS Official audio source webpage WORS Official internet radio station homepage WPAY Payment WPUB Publishers official webpage WXXX User defined URL link frame发表于 2007-02-05 18:32 zgf的blog 阅读(3002) | 评论 (4) | 编辑 收藏 2007年1月12日 C程序的代码和数据如何定位(转载) 1,系统定义: .cinit 存放C程序中的变量初值和常量; .const 存放C程序中的字符常量、浮点常量和用const声明的常量; .switch 存放C程序中switch语句的跳针表; .text 存放C程序的代码; .bss 为C程序中的全局和静态变量保留存储空间; .far 为C程序中用far声明的全局和静态变量保留空间; .stack 为C程序系统堆栈保留存储空间,用于保存返回地址、函数间的参数传递、存储局部变量和保存中间结果; .sysmem 用于C程序中malloc、calloc和realloc函数动态分配存储空间。 2,用户定义: #pragma CODE_SECTION (symbol, "section name"); #pragma DATA_SECTION (symbol, "section name")单个地址的时候可以使用 #define 如 #define my_data *(volatile unsigned int*)0x000C 在数组变量时 使用#pragma 宏 如 XXX.h/XXX.c #pragma DATA_SECTION(my_data,".data_section") unsigned char my_data[1024]; 在xxx.cmd中建立.data_section并赋予地址就可以了
引用第7楼donzero于2008-03-04 18:55发表的 :百度百科???试试看……
引用第6楼zhang2004于2008-03-04 18:53发表的 :你会用音频做和铉吗?或者cool edit pro 的应用?